GEOFICTION LABS

One engine. Any destination. Any story.

GeoFiction Labs builds GPS-triggered digital trails and treasure hunts — experiences that get people physically moving through real places, with every arrival verified. Unlimited AI-generated content, nothing for visitors to install, fast to deploy, engineered to be hard to break.

Field-tested and pre-launch: the engine is proven through real end-to-end testing on real streets, and we're moving into wider player testing next.

Pinpoint
GPS ARRIVAL PRECISION, SERVER-SIDE VERIFIED
Any Subject
AI-GENERATED CONTENT, ANY GENRE, ANY VERTICAL
3
EXPERIENCE MODES ON ONE ENGINE
0
APPS TO INSTALL. RUNS IN ANY MOBILE BROWSER
THE GEOFICTION ENGINE

One engine.
Any content.
Infinite scale.

The GeoFiction Engine is a proprietary real-world interactive experience platform built from the ground up in the United Kingdom. It handles GPS coordinate encryption, real-time proximity detection, escalating anti-cheat verification and geofenced reward delivery — entirely server-side, entirely ours. The content layer is powered by AI and is fully unlimited: any trivia subject, any genre, any language, any vertical. Deploy a movie treasure hunt today. A heritage walking trail tomorrow. A food festival experience next weekend. A corporate team event next month. The mechanics never change. The content never runs out. That is what makes the GeoFiction Engine fast to deploy, structurally difficult to replicate and infinitely scalable.

"Real GPS coordinates are never transmitted to the client. Every destination is server-side encrypted until the player physically arrives within confirmed range. The experience cannot be spoiled by looking ahead, and cannot be cheated through the client."

01
Encrypted location discovery
Players discover live experiences near them without ever knowing the destination. Proprietary location fuzzing keeps every endpoint hidden until the final clue is solved. The mystery is structural, not cosmetic.
02
AI-powered coordinate unlock
Unlimited AI-generated questions — any subject, any genre, any difficulty — each correct answer filling one digit of a real GPS coordinate. Escalating lockouts make brute-forcing structurally impossible. The answer cannot be guessed.
03
Live GPS compass navigation
Once all coordinate digits are unlocked, a real-time compass activates pointing to the now-revealed destination. Distance updates as the player walks. No map preview. No dropped pin. Just the bearing and the walk.
04
Geofenced arrival and verified reward delivery
Geofencing confirms physical arrival to a tight, server-verified tolerance — never on the client. The reward unlocks only on confirmed arrival. Staff verify via secure PIN. Every arrival is logged, timestamped and reportable. Zero fraud surface.
EXPERIENCE MODES

One engine, three experiences.

The same core engine — precision navigation, verified arrival, unlimited content — configured three different ways.

PROVEN IN THE FIELD

Hunt mode

A destination that has to be earned. Players solve challenges to reveal where they're going, then physically navigate there — and every arrival is confirmed on our servers, not their screens. This is the mode behind MapTheMovie, our flagship, tested end-to-end on real streets.

IN ACTIVE DEVELOPMENT

Tour mode

The destination is the story. Ordered trails where arriving unlocks the content — audio, video, stories, challenges — turning any site into a self-guided experience with nothing physical to install and nothing for visitors to download.

IN ACTIVE DEVELOPMENT

Find mode

No puzzle, no story — just "take me there." Point-and-walk wayfinding for the places conventional maps can't help: a festival in a field, a showground, a site that changes layout every event. Toilets, first aid, water points, your own pitch — a compass straight to any of it.

Outdoors, the engine runs on GPS. Indoors, a simple scan-to-arrive step covers galleries and concourses — no hardware to install, nothing with batteries to maintain.

USE CASES

Who it's for — and what it solves.

Event organisers

Temporary sites have no signage, no map presence, and a familiar problem: the crowd bunches at the entrance while vendors at the back starve. A site-wide hunt moves verified footfall to every corner you need it — sponsor-branded, voucher-backed, measurable. And because it runs in any browser on any phone, there's nothing to install and nothing to take down afterwards.

Tourism boards & BIDs

Marketing spend is easy to measure in clicks and impossible to measure in footsteps — until every arrival is verified. Town-wide trails link your businesses into one experience and produce something no campaign report usually can: timestamped, server-confirmed proof that people physically turned up. Visits you can put a number on.

Heritage sites & museums

Engagement funding needs deliverables, but physical interpretation — plaques, panels, signage — is slow, costly, and often impossible on protected sites. A digital trail adds a rich layer of interpretation with zero physical infrastructure. And unlike passive audio tours, challenge-led trails mean visitors demonstrably engage with the content to progress — a genuinely stronger line in a funding bid than "visitors walked past it."

Zoos & wildlife parks

The hardest promise in the sector is one you can never quite make: "you'll see the animal." A trail designed around that reality — guiding visitors to their next best stop rather than a fixed promise, informed by what other visitors are actually finding — turns the sector's most awkward apology into part of the experience. Bounded, safe, self-contained sites make deployment simpler, not harder.

Sports events & venues

Dead time before kick-off, half-time lulls, and sponsors asking what their activation actually achieved. Fan-zone hunts fill the gaps with measurable engagement, and course-side trails move marathon spectators between viewing points instead of crushing the same two corners.

Parks & outdoor attractions

Trails, checkpoints and education programmes across large open sites — with a safety-verification layer (below) built for exactly the kind of terrain where it matters most.

LIVE PRODUCT

Our first deployment.

The engine, proven in the field.

FIELD-TESTED · PRE-LAUNCH
MapTHEMovie

MapTheMovie — the engine, proven in the field.

The UK's first movie trivia treasure hunt. Players solve film trivia to unlock real GPS coordinates, follow a live compass to a secret local destination and claim a verified reward on arrival. Built as the first real deployment of the GeoFiction Engine, field-tested end-to-end in real-world conditions and moving into player testing ahead of a wider public rollout.

REACT PWA SUPABASE VERCEL STRIPE LEAFLET HAVERSINE GPS RLS
Visit MapTheMovie
Unlimited
AI QUESTION CAPACITY
4
DIFFICULTY TIERS
Pinpoint
GEOFENCE PRECISION
Server-Verified
EVERY ARRIVAL
BUSINESS MODEL Businesses receive GPS-verified customer arrivals — measurable in a way no digital advertisement ever is. Players always play free.
CAPABILITIES

Built for enterprise deployment from day one.

Every component of the GeoFiction Engine is designed to scale — across content verticals, geographies, partner types and deployment models.

GPS Engine
Server-side geofencing with tight, verified arrival precision. Coordinate encryption. Location fuzzing on all discovery surfaces. Real-time proximity detection. Runs in every mobile browser — nothing to install.
AI Content Engine
Unlimited AI-generated content, any genre, any vertical — with a quality bar, not just a ceiling. Every question passes through independent factual verification before it ever reaches a player.
Anti-Cheat System
Real coordinates never reach a player's device until every step is solved and arrival is physically confirmed on the server. Escalating lockouts. Server-side validation on every answer. Disciplined execution of hard problems, hardened through an ongoing internal security review process — not shipped once and left alone.
Location Safety Verification
Every proposed destination is checked against public mapping and street-level imagery data before it's approved — flagging water, transport routes and other physical risk factors near a location rather than leaving that judgement to chance alone. An automated verification layer is in active development, extending this from a review discipline into a fully automated safety gate as the system matures.
Business Intelligence
Go Live mode for mobile destinations — market stalls, festivals, pop-ups. Voucher and reward management, every arrival logged, timestamped and exportable. Self-serve campaign creation and subscription billing are in active development, launching alongside the platform's next phase.
Real-Time Infrastructure
PostgreSQL with Row Level Security. Supabase real-time subscriptions. Vercel edge deployment. Rapid coordinate verification. Progressive Web App — installs from the browser in seconds. Works on every smartphone made in the last five years.
White-Label Platform
Full white-label deployment for heritage organisations, tourism boards, local authorities, shopping centres and event operators. Bespoke AI-generated content layer on the GeoFiction Engine. Custom branding, shared enterprise infrastructure. Grant-fundable for qualifying institutions. Deployable in weeks, not months.
Trust & Safety

Real-world responsibility, taken seriously.

Sending someone to a physical location carries a different kind of responsibility than sending a notification. The platform is built around that.

18+, every time. Age confirmation is required before any hunt begins.
Destinations are checked before they're chosen. Every proposed destination is screened against public mapping and street-level imagery data before approval — water, transport routes and other physical risk factors flagged before anyone is ever sent there.
Nothing to scrape, nothing to leak. Real coordinates never reach a player's device until every step is solved and arrival is physically confirmed on the server — a destination can't be shared or discovered ahead of time by any player.
ICO registered. GeoFiction Labs Limited is registered with the UK Information Commissioner's Office (ref. ZC211267) for data protection compliance.
Every arrival is accountable. Staff verify redemption via secure PIN. Every arrival is logged, timestamped and reportable — a clear record of what happened, when.
Where this is going

Built to carry more than games.

Experiences that respond to the real world.

A route doesn't have to be fixed. The platform is being built toward trails that adapt to live conditions on the ground — informed by what visitors are actually encountering, minute to minute — so the experience bends around reality instead of breaking against it.

Footfall that teaches the map.

Every walked route naturally surfaces what conventional mapping misses — poor signage, unmarked entrances, access that doesn't match what's officially documented. Real-world ground truth, produced as a byproduct of people simply playing.

A safety layer with a longer horizon.

The same verification that vets a destination before a game sends someone there raises a bigger question: could any organisation with a duty of care — lone workers, lone travellers — get a documented record of what was checked at a location, and when? Decision support with a clear audit trail, never a safety guarantee: a longer-term direction, and a genuinely different kind of product from anything that exists today.

ABOUT

Who we are.

GeoFiction Labs Limited is a UK-registered location technology company building the infrastructure for real-world interactive experiences.

We design and engineer platforms where physical destinations become game layers — combining GPS technology, server-side coordinate encryption and real-time geofencing to drive people outdoors, through doors and into experiences that could not exist in any other medium. We are focused, deliberate and shipping.

UNITED KINGDOM · EST. 2026
OUR APPROACH
We build one thing at a time and build it properly. MapTheMovie is field-tested — proven end-to-end on real streets — and pre-launch, moving into wider player testing before we scale. No vaporware. No premature fundraising. No roadmap theatre. The engine ships first. The verticals follow.
OUR TECHNOLOGY
The GeoFiction Engine is proprietary and content-agnostic, built on disciplined execution rather than a single secret technique. The server-side coordinate encryption and anti-cheat architecture represent the deepest engineering investment, hardened through an ongoing internal security review process — not shipped once and left alone. The AI content layer means the question bank is not a database — it is a generator. It does not run out.
OUR MARKET
The location-based experience space is growing fast, and no dominant UK platform yet owns the specific niche we're building in: GPS-native, content-agnostic, real-world interactive experiences for businesses, institutions and events. The UK heritage and tourism sector is actively funding exactly this kind of work — national funders including the National Lottery Heritage Fund and the Wolfson Foundation prioritise projects that increase visitor engagement, reinterpret historic sites for new audiences and strengthen local economic connection. That alignment is not incidental. It's the direction we're building toward.
REGISTERED OFFICE
GeoFiction Labs Limited is registered in England and Wales. Registered office: 71-75 Shelton Street, Covent Garden, London, WC2H 9JQ.
About the company

Engineering-led, built from the ground up.

GeoFiction Labs is an independent UK company based in Kent, built on an engineering-first discipline: measure the real thing, never trust the drawing.

Every capability on this page has been proven against live systems and real streets before being described here — the same standard applied to a player's safety as to a line of code. Registered in England & Wales (company no. 17303996) and registered with the ICO for data protection compliance.

WORK WITH US

Three ways to work with us.

The GeoFiction Engine is available for deployment across three partnership models. All engagements are scoped individually — get in touch to start the conversation.

LOCAL BUSINESS

Drive GPS-verified foot traffic to your venue.

Digital advertising sells you impressions and hopes for a visit. The GeoFiction Engine guides a player — already engaged, already invested in the hunt — directly to your door. They arrive ready to spend, not mid-scroll. Every arrival is GPS-verified, timestamped and reported, so you know exactly what you paid for.

Get in touch
HERITAGE · TOURISM · LOCAL AUTHORITY

Commission a bespoke GPS experience trail.

Most heritage locations compete for attention against a phone screen. This makes the phone the reason to look up. A bespoke GPS experience trail turns a plaque nobody reads into a destination worth solving your way to — reinterpreting a collection, a landmark or a local history for an audience that responds to doing, not just reading. Built on the same engine already proven in the field, fully branded to your site, deployable in weeks rather than months. Grant-fundable through Arts Council England, Historic England, the National Lottery Heritage Fund and the UK Shared Prosperity Fund — funders that already prioritise exactly this kind of visitor engagement and reinterpretation work.

Get in touch
EVENTS · FESTIVALS · CONVENTIONS

Activate your event with a live GPS hunt.

A live GPS hunt extends dwell time, drives attendee movement across a venue or site, and creates a genuine sponsor activation moment — not just a logo on a banner. Every arrival generates real engagement data you can report back to sponsors and stakeholders after the event, not just a headcount at the door. Built on the same infrastructure already field-tested in real-world conditions.

Get in touch
GET IN TOUCH

Choose the direction
you'd like to go.

Four headings, one engine. Pick where this starts.

Signal confirmed
Message received and locked in.
We verify every arrival — this one's no different.

Prefer email? hello@geofictionlabs.co.uk

LONDON · ENGLAND
EST. 2026
REGISTERED IN ENGLAND & WALES